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How to play craps : provided
by The
Spin Room
Objective
In Craps, the player bets on whether the dice
roll will result in a win or loss.
Rules
Craps is played with two
dice. Chips are used to place bets.
The Shooter and the Come Out Roll
The player rolling the dice is called the shooter.
The "come out" roll is the shooter's first roll.
2 Bets Before the Come Out Roll
1) Pass Line bets
The Pass Line is an even money bet. When you
make a "pass line" bet, you are betting the shooter WILL be
successful. The results for the "pass line" "come out" rolls
are as follows...
| "Come Out" Roll
( First Roll ) |
Result |
| 7
or 11 ("Natural") |
Player
Wins |
| 2,
3, or 12 ("Craps") |
Player
Loses |
|
"Point" is established 4, 5, 6, 8, 9, or 10 ("Point")
|
Player
wins: if the shooter rolls the "point" number again before
a 7. Player loses: if a 7 is rolled before the "point"
number. |
For example, if the shooter's "Come Out" roll
is an eight that will become the "point", the shooter continues
to roll until an eight or seven is rolled. A roll of eight
wins, a roll of seven loses - called a "seven-out". All intervening
rolls are irrelevant to the "Pass Line" bet.
Once either the seven or point has been rolled,
the next roll becomes the new "come out" roll.
2) Don't Pass Line bets
The Don't Pass Line is an even money bet. When
you make a "don't pass line" bet, you are betting that the
shooter WILL NOT be successful. The opposite of a "pass line"
bet except rolling a 12 ties (a "push"). The results for the
"don't pass line" "come out" rolls are as follows:
| "Come Out" Roll
( First Roll ) |
Result |
| 7
or 11 ("Natural") |
Player
Loses |
| 2
or 3 ("Craps") |
Player
Wins |
| 12
("Push") |
Tie |
You win after the first roll if the shooter
rolls a seven before making his point. However, you lose if
the shooter successfully makes his point.
For example, if the shooter's "Come Out" roll
is an eight, the shooter continues to roll until an eight
or seven is rolled. A roll of eight loses, a roll of seven
wins. All intervening rolls are irrelevant to the "don't pass
line" bet.
Once either the seven or point has been
rolled, the next roll becomes the new "come out" roll.
8 Bets after the Come Out Roll
If the shooter is winning, the dice are not
passed on. The dice are only passed to the next player if
the shooter sevens-out (rolls a seven) or decides not to continue
rolling. In the Internet version of craps, the player loses
if there is a seven-out and can end the game at any time provided
there are no bets placed.
Pass Line and Don't Pass Line bets are made
on the shooter's "Come Out" roll. All other bets are placed
after the come out, once a "point" has been established, and
work independent of the "pass line" and "don't pass" bets.
1) The Come Bet - Made any time after the initial
"Come Out" roll when a shooter has a point to make, you win
on the first roll of the come bet with a natural (7, 11) and
lose on craps (2, 3, 12). Any other number that comes up is
a come point. You win on a come bet if this number is rolled
again before a 7.
2) The Don't Come Bet - Opposite of the come
bet, except the 12 is a tie. Made any time after the initial
"Come Out" roll when a shooter has a point to make, you lose
on the first roll of the don't come bet with a natural (7,
11) and win on craps (2, 3). Any other number that comes up
is a come point. You lose on a don't come bet if this number
is rolled again before a 7.
3) Odds Bet - You can accompany your Pass Line,
Come, Don't Pass, or Don't Come bet with an additional bet
called an "odds bet". Once a point has been established, the
odds bet is popular because it pays "true odds" on your bet.
True odds are based on comparing the chance of your number
being rolled before the 7, and are paid out accordingly. To
illustrate, using the True Odds Chart, you can see that the
7's chance of coming up is twice that of the 4. When you place
an odds bet on the four, it will pay 2 to 1, the true odds.
Determining True Odds
The following chart will display the number
of ways a 7 can be made, as opposed to the number of ways
any other combination of points can be rolled at a given time.

An odds bet on the "pass line" and the "come"
is called "taking odds". The payouts on taking odds are
| Points |
True Odds |
| 4 and
10 |
2 -
1 |
| 5 and
9 |
3 -
2 |
| 6 and
8 |
6 -
5 |
To take odds on your Pass Line bet, click the
area below the Pass Line, lower left corner. To take odds
on your Come bet, click the Come chips wagered.
An odds bet on the "don't pass" and the "don't
come" is called "laying odds". The payouts on laying odds
are
| Points |
True Odds |
| 4 and
10 |
1 -
2 |
| 5 and
9 |
2 -
3 |
| 6 and
8 |
5 -
6 |
To lay odds on your Don't Pass and Don't Come
bets, click on the chips wagered.
4) Place Bet - betting a 4, 5, 6, 8, 9 or 10
will be rolled before a 7. This is similar to Come bets except
unlike an Odds Bet, you do not have to place a bet in the
Come or Pass Line bet first.
| Points |
True Odds |
| 4 and
10 |
9 -
5 |
| 5 and
9 |
7 -
5 |
| 6 and
8 |
7 -
6 |
Because of the payout ratios above, Place bets
on the 4, 5, 9, or 10 should be made in multiples of 5 units,
and bets on 6 or 8 should be made in multiples of 6 units
because payouts are rounded down to the nearest unit.
To make a place bet, click on the space marked
"place bets" below the desired number square.
5) Lay Bet - betting a 7 will be rolled before
a 4, 5, 6, 8, 9 or 10 is rolled. The Lay bet pays true odds
less a 5% commission fee or "vig", rounded down to the nearest
unit. You can make a lay bet without making a "don't pass"
or "don't come" bet first. To make a lay bet, click on the
space marked "lay bets" above the desired number square.
6) Buy Bet - betting a four, five, six, eight,
nine or ten will be rolled before a seven, opposite of the
Lay bet. The Buy bet pays true odds less a 5% commission fee
or "vig", rounded down to the nearest unit. You can make a
buy bet without making a "pass line" or "come" bet first.
To make a buy bet, click on the desired number square.
7) Big 6 and Big 8 - betting a six or an eight
will be rolled before a seven. This area is located near the
corner with a big 6 and 8. It is similar to a place bet on
the six or eight except you get paid even money.
8) Field Bet - A one roll bet that the next
roll will be a two, three, four, nine, ten, eleven or twelve.
A roll of two or twelve pays double or 2 to 1. A roll of three,
four, nine, ten or eleven pays even money.
Proposition Bets
In addition to the 8 different bets described
above, you can also place Proposition Bets, located on the
right side of the Internet craps table. To make a proposition
bet, click on the desired square.
Hard Ways
When both dice come up with the same number,
i.e. two 2's, it's called the "hard way". The only numbers
considered hard ways are 4, 6, 8, and 10. The 2 and 12 are
not considered Hard Ways because the only way to make them
is with a double (1+1, 6+6).
The following are the Hard Ways bets
you can make:
| Hard Bets |
Only Wins |
Payout |
| Hard 4 |
Before 7 or
soft 4(1+3, 3+1) |
7 - 1 |
| Hard 6 |
Before 7 or
soft 6(1+5, 5+1, 2+4, 4+2) |
9 - 1 |
| Hard 8 |
Before 7 or
soft 8( 2+6, 6+2, 5+3, 3+5) |
9 - 1 |
| Hard 10 |
Before 7 or
soft 10(4+6, 6+4) |
7 - 1 |
One Roll Bets
As their name suggests, these bets last for
one roll of the dice only.
| One
Roll Bets |
Description |
Payout |
| Any Seven |
Betting the
shooter will throw a 7 on the next roll |
4 - 1 |
| Two |
Betting the
shooter will throw a 2on the next roll |
30 - 1 |
| Twelve |
Betting the
shooter will throw a 12 on the next roll |
30 - 1 |
| Horn Bet |
Betting the
shooter will throw a 2, 3, 11, or 12 on the next roll |
15 - 5 (3
or 11), 30 - 4 (2 or 12) |
| Three |
Betting
the shooter will throw a 3 on the next roll |
15
-1 |
| Eleven |
Betting the
shooter will throw an 11 on the next roll |
15 - 1 |
| Any Craps |
Betting the
shooter will throw a 2, 3, or 12 on the next roll |
7 - 1 |
How to Play
1. Set your bet amount ("In Hand" value) by
clicking the appropriate chips in your chip tray. To lower
your bet amount, shift+click or right click the appropriate
chips in your chip tray. The default bet amount is 1 unit,
the minimum is 1 unit, and the maximum is 100 units. The one
exception to the minimum bet value is 4 units on the Horn
Bet. The number of bets that can be placed on the table per
roll is limited only by the 100 units maximum total bet.
2. Once you have set your bet amount, click
the area(s) of the table where you would like to place bet(s).
The appropriate chips will appear on the table. To remove
your bet(s) shift+click or right click the appropriate bets
on the table. The appropriate chips will disappear from the
table.
3. Once you have placed your bet(s), click the
Roll button. The result of your roll will
be shown as dice in the middle of the table and in the user
information panel. If you win, your balance increases and
chips are added to your chip tray. Losses are subtracted from
your balance.
4. To roll again, click the area on the table
where you would like to place your bet. Click the Roll button.
To exit the game click the Close button in the upper right-hand
corner or choose Exit Game from the Casino menu.
Betting
The
minimum wager is 1 unit and the maximum that can be played
on the table is 100 units. Exception on the Horn Bet, the
minimum is 4 units. All Odds bets will be limited to double
odds. An odds bet is placed with a Pass Line, Don't Pass,
Come, or Don't Come bet.
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